Welcome to the Pathfinder Second Edition Free Basic Rules! Here you will find the very basics of play, and just enough options to
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All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.
For most classes, you gain a general feat when you reach 3rd level and every 4 levels thereafter. Each time you gain a general feat, you can select any feat with the general trait whose prerequisites you satisfy.
General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills. These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite.
In addition to the skill feats specifically associated with each skill, there are some that can be taken with various skills or even all skills, like Assurance.
General Feats
General Skill Feats
Varying Skill Feats | Level | Prerequisites | Benefits |
---|
Assurance
| 1
| Trained in at least one skill
| Receive a fixed result on a skill check
|
Dubious Knowledge
| 1
| Trained in a Recall Knowledge skill
| Learn true and erroneous knowledge on failed check
|
Quick Identification
| 1
| Trained in Arcana, Nature, Occultism, or Religion
| Identify Magic in 1 minute or less
|
Recognize Spell
| 1
| Trained in Arcana, Nature, Occultism, or Religion
| Identify a spell as a reaction as it’s being cast
|
Skill Training
| 1
| Intelligence +1
| Become trained in a skill
|
Trick Magic Item
| 1
| Trained in Arcana, Nature, Occultism, or Religion
| Activate a magic item you normally can’t activate
|
Seasoned
| 1
| Trained in Alcohol Lore, Cooking Lore, or Crafting
| +1 to Craft food and drink, including elixirs and potions
|
Automatic Knowledge
| 2
| Expert in Recall Knowledge action, Assurance in the relevant skill
| Recall Knowledge as a free action once per round
|
Magical Shorthand
| 2
| Expert in Arcana, Nature, Occultism, or Religion
| Learn spells quickly and at a reduced cost
|
Acrobatics Skill Feats
Acrobatics Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Cat Fall
| 1
| Trained in Acrobatics
| Treat falls as shorter than they are
|
Quick Squeeze
| 1
| Trained in Acrobatics
| Move swiftly as you Squeeze
|
Steady Balance
| 1
| Trained in Acrobatics
| Maintain your balance in adverse conditions
|
Nimble Crawl
| 2
| Expert in Acrobatics
| Crawl at a faster rate
|
Arcana Skill Feats
Arcana Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Arcane Sense
| 1
| Trained in Arcana
| Cast detect magic at will as an arcane innate spell
|
Athletics Skill Feats
Athletics Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Combat Climber
| 1
| Trained in Athletics
| Fight more effectively as you Climb
|
Hefty Hauler
| 1
| Trained in Athletics
| Increase your Bulk limits by 2
|
Quick Jump
| 1
| Trained in Athletics
| High Jump or Long Jump as a single action
|
Titan Wrestler
| 1
| Trained in Athletics
| Disarm, Grapple, Shove, or Trip larger creatures
|
Underwater Marauder
| 1
| Trained in Athletics
| Fight more effectively underwater
|
Powerful Leap
| 2
| Expert in Athletics
| Jump farther and higher
|
Rapid Mantel
| 2
| Expert in Athletics
| Pull yourself onto ledges quickly
|
Crafting Skill Feats
Deception Skill Feats
Deception Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Charming Liar
| 1
| Trained in Deception
| Improve a target’s attitude with your lies
|
Lengthy Diversion
| 1
| Trained in Deception
| Remain hidden after you Create a Diversion
|
Lie to Me
| 1
| Trained in Deception
| Use Deception to detect lies
|
Confabulator
| 2
| Expert in Deception
| Reduce the bonuses against your repeated lies
|
Quick Disguise
| 2
| Expert in Deception
| Set up a disguise in less time
|
Diplomacy Skill Feats
Diplomacy Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Bargain Hunter
| 1
| Trained in Diplomacy
| Earn Income by searching for deals
|
Group Impression
| 1
| Trained in Diplomacy
| Make an Impression on multiple targets more easily
|
Hobnobber
| 1
| Trained in Diplomacy
| Gather Information rapidly
|
No Cause for Alarm
| 1
| Trained in Diplomacy
| Reduce creatures’ frightened condition values
|
Glad-Hand
| 2
| Expert in Diplomacy
| Make an Impression on a target you’ve just met
|
Intimidation Skill Feats
Intimidation Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Group Coercion
| 1
| Trained in Intimidation
| Coerce multiple targets simultaneously
|
Intimidating Glare
| 1
| Trained in Intimidation
| Demoralize a creature without speaking
|
Quick Coercion
| 1
| Trained in Intimidation
| Coerce a creature quickly
|
Intimidating Prowess
| 2
| Strength +3, expert in Intimidation
| Gain a bonus to physically Demoralize a target
|
Lasting Coercion
| 2
| Expert in Intimidation
| Coerce a target into helping you longer
|
Lore Skill Feats
Medicine Skill Feats
Medicine Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Battle Medicine
| 1
| Trained in Medicine
| Heal yourself or an ally in battle
|
Continual Recovery
| 2
| Expert in Medicine
| Treat Wounds on a patient more often
|
Robust Recovery
| 2
| Expert in Medicine
| Greater benefits from Treat Disease and Treat Poison
|
Ward Medic
| 2
| Expert in Medicine
| Treat several patients at once
|
Unusual Treatment
| 2
| Expert in Medicine
| Treat Wounds tends to additional conditions
|
Nature Skill Feats
Nature Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Natural Medicine
| 1
| Trained in Nature
| Use Nature to Treat Wounds
|
Train Animal
| 1
| Trained in Nature
| Teach an animal a trick
|
Bonded Animal
| 2
| Expert in Nature
| An animal becomes permanently easier to command
|
Occultism Skill Feats
Occultism Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Oddity Identification
| 1
| Trained in Occultism
| Recognize magic involving minds, fortune, or secrets.
|
Schooled in Secrets
| 1
| Trained in Occultism
| Gather Information about and Impersonate members of secret societies
|
Performance Skill Feats
Religion Skill Feats
Religion Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Student of the Canon
| 1
| Trained in Religion
| More accurately recognize the tenets of your faith or philosophy
|
Society Skill Feats
Society Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Courtly Graces
| 1
| Trained in Society
| Get along in noble society
|
Multilingual
| 1
| Trained in Society
| Learn two new languages
|
Read Lips
| 1
| Trained in Society
| Read the lips of people you can see
|
Sign Language
| 1
| Trained in Society
| Learn sign languages
|
Streetwise
| 1
| Trained in Society
| Use Society to Gather Information and Recall Knowledge
|
Stealth Skill Feats
Stealth Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Experienced Smuggler
| 1
| Trained in Stealth
| Conceal items from observers more effectively
|
Terrain Stalker
| 1
| Trained in Stealth
| Sneak in certain terrain without attempting a check
|
Quiet Allies
| 2
| Expert in Stealth
| Roll a single Stealth check when sneaking with allies
|
Survival Skill Feats
Survival Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Experienced Tracker
| 1
| Trained in Survival
| Track at your full Speed at a –5 penalty
|
Forager
| 1
| Trained in Survival
| Forage for supplies to provide for multiple creatures
|
Survey Wildlife
| 1
| Trained in Survival
| Identify nearby creatures through signs and clues
|
Terrain Expertise
| 1
| Trained in Survival
| +1 to Survival checks in certain terrain
|
Thievery Skill Feats
Thievery Skill Feats
| Level
| Prerequisites
| Benefits
|
---|
Pickpocket
| 1
| Trained in Thievery
| Steal or Palm an Object more effectively
|
Subtle Theft
| 1
| Trained in Thievery
| Your thefts are harder to notice
|
Wary Disarmament
| 2
| Expert in Thievery
| +2 to AC or saves against devices or traps while disarming
|