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Pathfinder Second Edition

Compendium

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Chapter 5 - Feats

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Welcome to the Pathfinder Second Edition Free Basic Rules! Here you will find the very basics of play, and just enough options to build a handful of low-level characters. For hundreds of more pages, rules, characters, options, artwork, and more, upgrade to the complete Pathfinder Player Core!


All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

For most classes, you gain a general feat when you reach 3rd level and every 4 levels thereafter. Each time you gain a general feat, you can select any feat with the general trait whose prerequisites you satisfy.

General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills. These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite.

In addition to the skill feats specifically associated with each skill, there are some that can be taken with various skills or even all skills, like Assurance.

General Feats
Non-Skill Feats  LevelPrerequisitesBenefits
Adopted Ancestry
1

Gain access to ancestry feats from another ancestry
Armor Proficiency
1

Become trained in a type of armor
Breath Control
1

Hold your breath longer and gain benefits against inhaled threats
Canny Acumen
1

Become an expert in a saving throw or Perception
Diehard
1

Die at dying 5, rather than dying 4
Fast Recovery
1
Constitution +2
Regain more HP from rest, recover faster from disease
Feather Step
1
Dexterity +2
Step into difficult terrain
Fleet
1

Increase your Speed by 5 feet
Incredible Initiative
1

+2 to initiative rolls
Pet
1

You have a loyal pet
Ride
1

Automatically succeed at commanding your mount to move
Shield Block
1

Ward off a blow with your shield
Toughness
1

Increase your maximum HP and reduce the DCs of recovery checks
Weapon Proficiency
1

Become trained in a weapon type
Ancestral Paragon
3

Gain a 1st-level ancestry feat
Prescient Planner
3

Procure a piece of adventuring gear
Untrained Improvisation
3

Become more adept at using untrained skills

General Skill Feats
Varying Skill Feats  Level  Prerequisites  Benefits
Assurance
1
Trained in at least one skill
Receive a fixed result on a skill check
Dubious Knowledge
1
Trained in a Recall Knowledge skill
Learn true and erroneous knowledge on failed check
Quick Identification
1
Trained in Arcana, Nature, Occultism, or Religion
Identify Magic in 1 minute or less
Recognize Spell
1
Trained in Arcana, Nature, Occultism, or Religion
Identify a spell as a reaction as it’s being cast
Skill Training
1
Intelligence +1
Become trained in a skill
Trick Magic Item
1
Trained in Arcana, Nature, Occultism, or Religion
Activate a magic item you normally can’t activate
Seasoned
1
Trained in Alcohol Lore, Cooking Lore, or Crafting
+1 to Craft food and drink, including elixirs and potions
Automatic Knowledge
2
Expert in Recall Knowledge action, Assurance in the relevant skill
Recall Knowledge as a free action once per round
Magical Shorthand
2
Expert in Arcana, Nature, Occultism, or Religion
Learn spells quickly and at a reduced cost

Acrobatics Skill Feats
Acrobatics Skill Feats  
Level  
Prerequisites  
Benefits
Cat Fall
1
Trained in Acrobatics
Treat falls as shorter than they are
Quick Squeeze
1
Trained in Acrobatics
Move swiftly as you Squeeze
Steady Balance
1
Trained in Acrobatics
Maintain your balance in adverse conditions
Nimble Crawl
2
Expert in Acrobatics
Crawl at a faster rate

Arcana Skill Feats
Arcana Skill Feats  
Level  
Prerequisites  
Benefits
Arcane Sense
1
Trained in Arcana
Cast detect magic at will as an arcane innate spell

Athletics Skill Feats
Athletics Skill Feats  
Level  
Prerequisites  
Benefits
Combat Climber
1
Trained in Athletics
Fight more effectively as you Climb
Hefty Hauler
1
Trained in Athletics
Increase your Bulk limits by 2
Quick Jump
1
Trained in Athletics
High Jump or Long Jump as a single action
Titan Wrestler
1
Trained in Athletics
Disarm, Grapple, Shove, or Trip larger creatures
Underwater Marauder
1
Trained in Athletics
Fight more effectively underwater
Powerful Leap
2
Expert in Athletics
Jump farther and higher
Rapid Mantel
2
Expert in Athletics
Pull yourself onto ledges quickly

Crafting Skill Feats
Crafting Skill Feats  
Level  
Prerequisites  
Benefits
Alchemical Crafting
1
Trained in Crafting
Craft alchemical items
Quick Repair
1
Trained in Crafting
Repair items quickly
Specialty Crafting
1
Trained in Crafting
Gain bonuses to Craft certain items
Communal Crafting
2
Trained in Crafting
Other PCs can help you Craft
Inventor
2
Expert in Crafting
Use Crafting to create item formulas
Magical Crafting
2
Expert in Crafting
Craft magic items

Deception Skill Feats
Deception Skill Feats  
Level  
Prerequisites  
Benefits
Charming Liar
1
Trained in Deception
Improve a target’s attitude with your lies
Lengthy Diversion
1
Trained in Deception
Remain hidden after you Create a Diversion
Lie to Me
1
Trained in Deception
Use Deception to detect lies
Confabulator
2
Expert in Deception
Reduce the bonuses against your repeated lies
Quick Disguise
2
Expert in Deception
Set up a disguise in less time

Diplomacy Skill Feats
Diplomacy Skill Feats  
Level  
Prerequisites  
Benefits
Bargain Hunter
1
Trained in Diplomacy
Earn Income by searching for deals
Group Impression
1
Trained in Diplomacy
Make an Impression on multiple targets more easily
Hobnobber
1
Trained in Diplomacy
Gather Information rapidly
No Cause for Alarm
1
Trained in Diplomacy
Reduce creatures’ frightened condition values
Glad-Hand
2
Expert in Diplomacy
Make an Impression on a target you’ve just met

Intimidation Skill Feats
Intimidation Skill Feats  
Level  
Prerequisites  
Benefits
Group Coercion
1
Trained in Intimidation
Coerce multiple targets simultaneously
Intimidating Glare
1
Trained in Intimidation
Demoralize a creature without speaking
Quick Coercion
1
Trained in Intimidation
Coerce a creature quickly
Intimidating Prowess
2
Strength +3, expert in Intimidation
Gain a bonus to physically Demoralize a target
Lasting Coercion
2
Expert in Intimidation
Coerce a target into helping you longer

Lore Skill Feats
Lore Skill Feats  
Level  
Prerequisites  
Benefits
Additional Lore
1

Become trained in another Lore subcategory
Experienced Professional
1
Trained in Lore
Prevent critical failures when Earning Income
Unmistakable Lore
2
Expert in Lore
Recall Knowledge about your Lore more effectively

Medicine Skill Feats
Medicine Skill Feats  
Level  
Prerequisites  
Benefits
Battle Medicine
1
Trained in Medicine
Heal yourself or an ally in battle
Continual Recovery
2
Expert in Medicine
Treat Wounds on a patient more often
Robust Recovery
2
Expert in Medicine
Greater benefits from Treat Disease and Treat Poison
Ward Medic
2
Expert in Medicine
Treat several patients at once
Unusual Treatment
2
Expert in Medicine
Treat Wounds tends to additional conditions

Nature Skill Feats
Nature Skill Feats  
Level  
Prerequisites  
Benefits
Natural Medicine
1
Trained in Nature
Use Nature to Treat Wounds
Train Animal
1
Trained in Nature
Teach an animal a trick
Bonded Animal
2
Expert in Nature
An animal becomes permanently easier to command

Occultism Skill Feats
Occultism Skill Feats  
Level  
Prerequisites  
Benefits
Oddity Identification
1
Trained in Occultism
Recognize magic involving minds, fortune, or secrets.
Schooled in Secrets
1
Trained in Occultism
Gather Information about and Impersonate members of secret societies

Performance Skill Feats
Performance Skill Feats  
Level  
Prerequisites  
Benefits
Fascinating Performance
1
Trained in Performance
Perform to fascinate observers
Impressive Performance
1
Trained in Performance
Make an Impression with Performance
Virtuosic Performer
1
Trained in Performance
+1 with a certain type of performance

Religion Skill Feats
Religion Skill Feats  
Level  
Prerequisites  
Benefits
Student of the Canon
1
Trained in Religion
More accurately recognize the tenets of your faith or philosophy

Society Skill Feats
Society Skill Feats  
Level  
Prerequisites  
Benefits
Courtly Graces
1
Trained in Society
Get along in noble society
Multilingual
1
Trained in Society
Learn two new languages
Read Lips
1
Trained in Society
Read the lips of people you can see
Sign Language
1
Trained in Society
Learn sign languages
Streetwise
1
Trained in Society
Use Society to Gather Information and Recall Knowledge

Stealth Skill Feats
Stealth Skill Feats  
Level
Prerequisites
Benefits
Experienced Smuggler
1
Trained in Stealth
Conceal items from observers more effectively
Terrain Stalker
1
Trained in Stealth
Sneak in certain terrain without attempting a check
Quiet Allies
2
Expert in Stealth
Roll a single Stealth check when sneaking with allies

Survival Skill Feats
Survival Skill Feats  
Level  
Prerequisites  
Benefits
Experienced Tracker
1
Trained in Survival
Track at your full Speed at a –5 penalty
Forager
1
Trained in Survival
Forage for supplies to provide for multiple creatures
Survey Wildlife
1
Trained in Survival
Identify nearby creatures through signs and clues
Terrain Expertise
1
Trained in Survival
+1 to Survival checks in certain terrain

Thievery Skill Feats
Thievery Skill Feats  
Level  
Prerequisites  
Benefits
Pickpocket
1
Trained in Thievery
Steal or Palm an Object more effectively
Subtle Theft
1
Trained in Thievery
Your thefts are harder to notice
Wary Disarmament
2
Expert in Thievery
+2 to AC or saves against devices or traps while disarming

Attributes

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